- Divinity: Original Sin (Classic). If you want easy mode crafting of legendary items then go play Skyrim or CoD scrub. Eidolon232 Jul 30, 2014 @ 3:52pm.
- When I played Divinity Original Sin (non-Enhanced Edition) I found that because of the Diablo-like random generation of magic items, it was especially frustrating. The game was not oriented around grinding infinite enemies, but the chances of finding the right combinations of item modifiers to make an item worth using were low.
- Unique Items in Divinity: Original Sin 2 will be covered on this page. Not only how it works, but the Unique Armor and their location will also be listed. Unique Weapons & Armor in Fort Joy.
Divinity Original Sin 2 has been updated with free “Gift Bag” patches for several years now. This has included brand new crafting recipes and even new options for progressing party levels. The Sorcerous Sundries Gift Bag gives the ability to upgrade outdated gear and polish it up for current encounters. 2) In DE, there is a new unique item (Truthseeker 1H sword) that set the character to blind when equipped. There is some legendary item (usually helmet) that have special effect like immunity to blind and silenced. So the character can use the sword without being blind itself. The sword provides massive amount of critical chance (25%).
[MINIMAL SPOILERS!]
Greetings, all!
I've heard in D:OSII there are common (white), uncommon (green), rare (blue), epic (purple), legendary (orange), divine (yellow), and unique (gold) items. Ignoring unique items for now since they have predetermined stats, how do item rarities determine stats?
I've seen green items have a single + to something (STR, Thievery, etc.) sometimes with a secondary extra effect on weapons (like 10% to set Silence on a subject with no magic armor), blues have a + to two stats, and no appreciable difference in for purple gear.
Mind you, we're still in act 1 and have only found a single purple item and nothing more rare than epic.
Greetings, all!
I've heard in D:OSII there are common (white), uncommon (green), rare (blue), epic (purple), legendary (orange), divine (yellow), and unique (gold) items. Ignoring unique items for now since they have predetermined stats, how do item rarities determine stats?
I've seen green items have a single + to something (STR, Thievery, etc.) sometimes with a secondary extra effect on weapons (like 10% to set Silence on a subject with no magic armor), blues have a + to two stats, and no appreciable difference in for purple gear.
Mind you, we're still in act 1 and have only found a single purple item and nothing more rare than epic.
Armor
Item name | Required Level | Item type | Drop Location |
---|---|---|---|
Winter Amulet | 12 | Amulet | Ice King Treasure Room |
Winter Ring | 12 | Ring | Ice King Treasure Room |
Smelly Panties | 1 | Belt | Esmeraldas House |
Divinity Original Sin Legendary Items List
Weapons
Item name | Required Level | Item type | Drop Location |
---|---|---|---|
Clubbing Time | 5 | Lighthouse Boss | |
Peter Lee's Sword | 5 | One-handed sword | Random |
Braccus' Two-Handed Axe | 9 | Two-handed Axe | Braccus Rex |
Impaler | 11 | Spear | White Witch's dungeon boss |
Sword Of Holy Flame | 13 | Two-handed Sword | Random |
Heartseeker | 14 | Bow | Luculla Forest |
Snakebite | 15 | Dagger | Mangoth |
Hacksaw Decapitator | 19 | One-handed sword | Balberith |
Coffinfeeder | 18 | One-handed sword | Cassandra |
Item Mods (Divinity: Original Sin) | Divinity Wiki | Fandom
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